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The following example shows how a program can be divided into libraries plus a relatively small main program [life]. If the main program is entered into a REPL, it is not necessary to import the base library.
(define-library (example grid)
(export make rows cols ref each
(rename put! set!))
(import (scheme base))
(begin
;; Create an NxM grid.
(define (make n m)
(let ((grid (make-vector n)))
(do ((i 0 (+ i 1)))
((= i n) grid)
(let ((v (make-vector m #false)))
(vector-set! grid i v)))))
(define (rows grid)
(vector-length grid))
(define (cols grid)
(vector-length (vector-ref grid 0)))
;; Return #false if out of range.
(define (ref grid n m)
(and (< -1 n (rows grid))
(< -1 m (cols grid))
(vector-ref (vector-ref grid n) m)))
(define (put! grid n m v)
(vector-set! (vector-ref grid n) m v))
(define (each grid proc)
(do ((j 0 (+ j 1)))
((= j (rows grid)))
(do ((k 0 (+ k 1)))
((= k (cols grid)))
(proc j k (ref grid j k)))))))
(define-library (example life)
(export life)
(import (except (scheme base) set!)
(scheme write)
(example grid))
(begin
(define (life-count grid i j)
(define (count i j)
(if (ref grid i j) 1 0))
(+ (count (- i 1) (- j 1))
(count (- i 1) j)
(count (- i 1) (+ j 1))
(count i (- j 1))
(count i (+ j 1))
(count (+ i 1) (- j 1))
(count (+ i 1) j)
(count (+ i 1) (+ j 1))))
(define (life-alive? grid i j)
(case (life-count grid i j)
((3) #true)
((2) (ref grid i j))
(else #false)))
(define (life-print grid)
(display "\x1B;[1H\x1B;[J") ; clear vt100
(each grid
(lambda (i j v)
(display (if v "*" " "))
(when (= j (- (cols grid) 1))
(newline)))))
(define (life grid iterations)
(do ((i 0 (+ i 1))
(grid0 grid grid1)
(grid1 (make (rows grid) (cols grid))
grid0))
((= i iterations))
(each grid0
(lambda (j k v)
(let ((a (life-alive? grid0 j k)))
(set! grid1 j k a))))
(life-print grid1)))))))
;; Main program.
(import (scheme base)
(only (example life) life)
(rename (prefix (example grid) grid-)
(grid-make make-grid)))
;; Initialize a grid with a glider.
(define grid (make-grid 24 24))
(grid-set! grid 1 1 #true)
(grid-set! grid 2 2 #true)
(grid-set! grid 3 0 #true)
(grid-set! grid 3 1 #true)
(grid-set! grid 3 2 #true)
;; Run for 80 iterations.
(life grid 80)
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